Below is a list of status ailments and status buffs that can be applied to both playable characters and enemies.
Status Ailments[]
Paralysis-like effects[]
Each of these status ailments can be used to delay action of the enemy, or prevent action of party members.
Stats lowered[]
Each of these status ailments can be used to decrease stats for a certain amount of turns and otherwise affect the enemy, pulse being included in such stats.
Skills lost[]
Each of these status ailments can be used to remove autonomy of party members, occasionally enemies, and limit the available skills and battle options.
Status Buffs[]
Defense / Evasion[]
Each of these status buffs can be used to increase stats– in particular, defense and evasion– for a certain amount of turns. Unable to be applied to enemies by the party like other status ailments.
Attack[]
Many of these status buffs can be used to increase or affect the attack stat for a certain amount of turns. Unable to be applied to enemies by the party like other status ailments.
Both Effects, Misc[]
The rest of the in-game status buffs have miscellaneous effects that cannot be easily categorized.